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Sunrider mask of arcadius beta 7.1
Sunrider mask of arcadius beta 7.1













sunrider mask of arcadius beta 7.1
  1. SUNRIDER MASK OF ARCADIUS BETA 7.1 UPGRADE
  2. SUNRIDER MASK OF ARCADIUS BETA 7.1 FULL
  3. SUNRIDER MASK OF ARCADIUS BETA 7.1 SOFTWARE
  4. SUNRIDER MASK OF ARCADIUS BETA 7.1 CODE

I'm against any form of pirated, illegal and counterfeit software and material.This way, we'll have a good clean-up rhythm and the chances of complications will be reduced This being said, I would appreciate if you could reply to this thread within 24 hours of me posting. Since malware can work quickly, we want to get rid of them as fast as we can, before they make unknown changes to the system.If you return after that period, you can send me a PM to get it unlocked and we'll continue where we left off If you don't reply after 5 days, it'll be closed. If you don't reply to your thread within 3 days, I'll bump this thread to let you know that I'm waiting for you.There's no shame in asking questions here, better be safe than sorry! I'll answer you and even give you more precise instructions/explanations if you need. This is to ensure that the clean-up process goes without any issue. If you aren't sure about an instruction I'm giving you, ask me about it.This is to ensure that we are operating in sync and I know exactly what's happening on your system The same principle applies to any modifications you make to your system, I would like you to ask me before you do any manipulations that aren't in the instructions I posted.about your computer, please ask it in this thread and I'll assist you As long as I'm assisting you on Malwarebytes Forums, in this thread, I'll ask you to not seek assistance anywhere else for any issue related to the system we are working on.However, I'll always reply within 24 hours, 48 hours at most if something unexpected happens This is because I need some time to analyse them and then act accordingly. As you'll notice, the logs we are asking for here are quite lenghty, so it's normal for me to not reply exactly after you post them.Since we'll be working together, you can call me Aura or Yoan, which is my real name, it's up to you! Now that we've broke the ice, I'll just ask you a few things during the time we'll be working together to clean your system and get it back to an operational state.

SUNRIDER MASK OF ARCADIUS BETA 7.1 CODE

And maybe some random crashes that could be prevented by tightening the code (again pretty hard to trace and correct these).My name is Aura and I'll be assisting you with your malware issue. It also doesn't fit well with Liberation Day now, where spawns are still zero energy.Īpart from that well sure there might be a few odd typos leftover (like "stuck a deadly image", "Behomian Maiden") but by and large, the text is fine. I do believe you had a point there when these were originally suggested but once again, I think it should be tested a bit before being implemented. Not sure that will sit well with the others though. I might argue to give assault carriers and carriers spawns half energy so that they're not complete sitting ducks as they are now.

SUNRIDER MASK OF ARCADIUS BETA 7.1 UPGRADE

It's not game breaking to have energy cost upgrade multiplier stay at 1.8 or number of Pulse shots to stay the same.Ģ)Giving carrier spawns some energy instead of zero So yea I'm fine with just reducing the amount per upgrade for energy cost reduction from 7.5% to 5% as it is in Liberation Day. Games generally start hard and then get progressively nerfed to get more casuals, not the other way round lol.

sunrider mask of arcadius beta 7.1

Also if we're too harsh, we're just inviting more complaints on difficulty. this should be done IMHO though truthfully I've NOT seen anyone else bring up Pulse being overpowered apart from Histidine and myself, so I'm not sure if it really has much of an impact on most people's games. The other two major points in balance I can think of would be:ġ)Nerfing laser/pulse to bring it closer to Liberation Day Nerfing FF and AG duration to 4 turns on the other hand is fine for me, as it's only 3 turns in Lib Day.

sunrider mask of arcadius beta 7.1

But seeing as we are not getting that for Liberation Day, I think it looks weird to just implement it for MoA.

SUNRIDER MASK OF ARCADIUS BETA 7.1 FULL

Previously I was arguing for Full Forward to be nerfed to +10% damage as originally planned. The laser/pulse 10% degradation per hex has been implemented, additional items (ie Gravitino Generator) brought to bear, AI rockets have been fixed, AI movement and shooting has been fixed, enemy melee has been fixed, etc, etc.Ĭan't really complain, we've gotten quite a bit out of 7.2.Īnything I would change after 7.2? Well seriously I'm not terribly keen with messing around with balance too much at this point. I'm really not too sure if there is too much else to be done for MoA at this stage after Samu-kun corrected the energy accuracy bug.















Sunrider mask of arcadius beta 7.1